Monday, September 23, 2013

Inspiration for Game Art

For game art, I've looked at various games to gain inspiration. Because we have all tentatively agreed on having pixel-based characters, and I have agreed to complete some of the characters, I started to research games that had a pixelized base, such as Pokemon games for the smaller, handheld Nintendo devices.
BugCatcher from Pokemon
These games have small characters, built essentially pixel-by-pixel, but still maintain a lot of detail, such as the character above. These little characters vary from little chibi-like figures, to more 'humanesque' forms like below.

Screenshot from Pokemon Red/Blue
Because our characters have a 64x64 pixel space, the smaller forms may be not only easier to develop (through its movements and the like) but may give the game a more child-like feel despite the hazards the characters will face within the game.

Below is an example of characters created with a similar base of the bug catcher, but altered and enlarged to create characters we have decided to act as enemies for the game.

Hunter Character  from
Raccoon Mastermind Concept

BeeKeeper Character from
Raccoon Mastermind Concept
At this point, anything and everything is still up for redesign through the collaborative process involved in game creation, but we still have quite a ways to go.

-Stephanie


1 comment:

  1. Steph,

    Actually super excited about this. I saw your first couple sprites and thought of Pokemon-- the proportions seemed familiar-- and I think as a starting place to look at how spritework is done, it's exceptional! Best of luck in the rest of your character creation. Any time you want to know how someone looks onscreen, just let me know and I'll port 'em into the gameplay and send you a screenshot.

    -Mat

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